Saturday, April 3, 2010

KILL POWER

KILL POWER.

Kill power is the effectiveness of your forces at eradicating your foe in close combat. There are different ways of achieving this end. When described in terms of shooting this might be described as torrent of fire, which would be in contrast to armour penetration.

Kill power is made up of two main things; Kill quantity and Kill quality.

Kill quantity ~ the amount of wounding hits you can get verses your foe.
Kill quality ~ the amount of wounding hits that ignore armour saves.

Kill quality has a higher aspiration within itself, not only to ignore saves but to wound easily and to cause inta-kills.
Examples without Mathhammer:
Quantity; Crusader squads. These guys can pump out a good amount of accurate (75 to 89% to hit) attacks that wound often (50 to 66%). They don’t ignore armour saves.
These guys will reap a good tally against Ork boyz.

Point for point, Crusaders will put out even more damage than our feared Assault Terminators (with Furious Charge!) on the charge.

I think it was a Russian Military leader who said “Quantity has a quality all of it’s own”
Quality A; Assault Terminators with Pairs of Lightning claws. These guys can pump out a good amount of accurate (75 to 89% to hit) attacks that wound often (75 to 89%). They ignore armour saves.
These guys will reap a good tally against Marines.
Quality B; Dreadnought with Dreadnought close combat weapon. This guy can puts out a few accurate (75 to 89% to hit) attacks that wound often (83%). They ignore armour saves and cause instant death.
He will reap a good tally against Mega Nobz, other multi wound units and Independent characters.
Yet he will kill only as many grotz as he would Mega Nobz....

+++
Examples with Mathhammer.
Quantity; Crusader squads. These guys can pump out a good amount of accurate (75 to 89% to hit) attacks that wound often (50 to 66%). They don’t ignore armour saves.
These guys will reap a good tally against Ork boyz.

Point for point, Crusaders will put out even more damage than our feared Assault Terminators (with Furious Charge!) on the charge.

I think it was a Russian Military leader who said “Quantity has a quality all of it’s own”

*This scenario shows the Kill Quantity that cost effective Crusaders bring to the table top.

CRUSADER SQUAD ~ 10 Inititates (8 bp&cs, PF, Mg) + 7 Neophytes. = 255 pts.

Crusaders volley and assault.

9 bs 4 shots, 7 bs 3 shots. 5.94 + 3.5 = 9.44 hits
4.72 wounds.

1 Mg shot, 0.66 hit, 0.55 wounds.

Shooting total = 5.27 wounds.

26 AAC A, 19.5 H.
21 ws3 A, 10.5 H.
= 30 hits.
15 wounds.
12.5 failed saves.

TALLY = 17.77 dead Orks.

2 Choppa boyz attack.
6 A, 3 H, 1.5 wound, 0.5 dead Initiates.

2 PF AAC A, 1.5 H, 1.25 dead Orks.

Crusaders win combat by 12. They killed 19 Orks and lost 1 Initiate.

20 Choppa boyz volley and assault.
20 shots. 6.6 H, 3.3 W, 1 failed PA save.

15 AAC A, 14 ws 3 A, = 11.25 + 7.5 = 18.75 H
9.38 W, 7.8 failed saves.
8 dead Orks

48 A, 24 H, 12 W, over 16 BT. 8 PA saves = 2.64 dead PA. 4 SA saves = 2 dead Neos.
Tally = 3 dead Initiates, 2 dead Neos.

1 AAC PF A, 0.75 H, 0.63 W, 1 more dead Ork

The Orks killed 4 Initiates + 2 Neos and scored 5 combat res. BT killed 8 Orks.
*3 Fearless armour saves on the Orks.

SUMMARY:
Crusaders charge; 19 v 1 - ratio = 19
Boyz charge; 8 v 6 - ratio = 1.33

Assault Terms charge; 14 v 1 - ratio = 14
Boyz charge; 8 v 2 - ratio = 4

Sword Brethren PA charge; 17 v 1 - ratio = 17
Boyz charge; 7 v 4 - ratio = 1.75

That means Crusaders kill the most on the charge but suffer the most when charged. Assault Terms take the charge very well.

***
Quality A; Assault Terminators with Pairs of Lightning claws. These guys can pump out a good amount of accurate (75 to 89% to hit) attacks that wound often (75 to 89%). They ignore armour saves.
These guys will reap a good tally against Marines.
*This scenario shows the Kill Quality that power weapon equivalents bring to the table top.

5 Assault Terminators with Furious Charge ~ 4 LC pairs, 1 TH & SS: 215 pts
8 PA Sword Brethren with Furious Charge ~ Lightning claws & THons. Power weapon & THons: 212 pts.
10 Initiates ~ Power fist, Melta gun + 3 Neophytes: 215 pts.

*whoever can, has taken Bp&Cs. All BT have AAC vow.

I have chosen Eavy armour and FNP as it grants an effective 75% saving throw. The Nobz are all equipped the same for convenience.
NOBZ MOB; 6 Nobz, 1 Painboy (grants Feel No Pain): 205 pts.
Eavy armour.

ASSAULT TERMS ASSAULT NOBZ.

16 LC A. 12 H. 10.68 W; 5 dead Nobz + 1 wounded.
2 Nobz Attack. 8 A. 4 H. 2 W. 0.334 failed saves; probably none failed.
3 TH A. 2.25 H. 1.87 W ~ which happens to be 2 insta-kills

*** Wipe-out!
13 v 0.

NOBZ VOLLEY AND ASSAULT THE TERMS.

7 shots, 2.31 hits, 1.15 wounds, 0.19 failed saves; probably none failed.
Nobz get Furious Charge bonus. Simultaneous hits at i4.
35 A, 17.5 H, 11.55 W, 1.92 failed saves; 2 dead LC Terms
12 LC A. 9 H, 6.75 W, 3 dead Nobz + 1 wounded.
2 TH A, 1.5 H, 1.25 W ~ 1 insta-kill.

*** 2 dead BT v 4 dead Nobz ~ Morale check at 2 - 8 = -6 on Ld 7....
8 v 2.

SWORD BRETHREN VOLLEY AND ASSAULT NOBZ.

7 bp shots. 4.62 h. 2.31 w. 0.58 failed 4+4+ saves; 1 wound.

18 A, 13.5 H, 8.91 W. Saveable. 2.23 failed saves.
4 PW A, 3 H. 2 W. No saves.
4 LC A. 3 H. 2.67 W. No saves.
6.9 wounds inflicted
3 dead Nobz + 1 wound on the wounded Nob = 4 dead Nobz.
3 Nobz attack. 12 A. 6 H. 3 W. 1 failed save.

***1 dead BT v 4 dead Nobz ~ Morale check at 1 - 7 = -6 on Ld 7....
8 v 1.


NOBZ VOLLEY AND ASSAULT SWORD BRETHREN.

7 shots, 2.31 h, 1.15 w, 0.38 failed saves; probably none failed.
Nobz get Furious Charge bonus. Simultaneous hits at i4.
35 A, 17.5 H, 11.55 W, 3.81 failed saves; 4 dead SB.

12 bp&cs A, 9 H. 4.5 W. 1.125 failed saves.
3 PW A, 2.25 H. 1.125 W.
3 LC A, 2.25 H. 1.69 W.
4 wounds inflicted.
2 dead Nobz.

***4 dead BT v 2 dead Nobz ~ Combat drawn.
4 v 4.

CRUSADERS VOLLEY AND ASSAULT NOBZ.

9 bs4 bp shots = 6 hits, 3 bs 3 bp shots = 1.5 hits
7.5 hits. 3.75 wounds. 0.93 failed 4+4+ saves; 1 wounded Nob
1 Mg shot, 0.66 h, 0.55 w; 1 insta-killed Nob.

9 ws 3 A, 4.5 h
26 AAC A, 19.5 h
24 H, 12 W, 3 failed saves; 1 dead Nob and 1 wound on the wounded Nob = 2 dead Nobz.

4 Nobz A, 16 A, 8 A, 4 W, 1.33 failed saves; 1 dead Initiate.

2 AAC PF A, 1.5 H, 1.25 W, 1 insta-killed Nob

*** 1 dead BT v 4 dead Nobz ~ Morale check at 1 - 4 = -3 on Ld 7....
6 v 1.

NOBZ VOLLEY AND ASSAULT CRUSADERS.

7 shots, 2.31 h, 1.15 w, 0.38 failed saves; probably no failed saves.

Nobz get Furious Charge bonus. Simultaneous hits at i4.
35 A, 17.5 H, 11.55 W - [9 saves v Initiates and 3 v Neophyte] 3 failed and 1.5 failed; 3 dead Is + 2 dead N.

6 ws 3 A, 3 H
17 AAC A, 12.75 H
15.75 H, 7.88 W, 1.97 failed saves; 1 dead Nob.

1 AAC PF A, 0.75 H, 0.62 W; 1 insta-killed Nob.

*** 5 dead BT v 2 dead Nobz ~ Combat lost by BT 3-5 - 2 fearless saving throws.
3 v 5.

Charging:
Terminators 13 v 0
Sword Brethren 8 v 1
Crusaders 6 v 1


Charged:
Terminators 8 v 2 (killed 205 pts & lost 86 pts of BT = 238.4%)
Sword Brethren 4 v 4 (killed 100 pts & lost 76 pts of BT = 131.6%)
Crusaders 3 v 5 (killed 75 pts & lost 68 pts of BT = 110.3%)

I think this post is a good counterpart to the versus boyz one. It demonstrates the kill-quality Terminators have. I don't think SB are exactly in between the two but can fit in a Rhino and get to Sweeping Advance and you can fit more quality into 10 SB than 10 Crusaders.

Horses for courses I think.

Sword Brethren, with this Codex, won't be chosen by me. I don't think they have enough power to justify dropping a TROOPS choice. Also running an IC or Dread with Crusaders masks their lower kill-quality enough that it offsets it, IMO.

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